UNIMAS CreativeCulture team created a deck of cards to onboard educators to start thinking about using Gamification in Learning for their classrooms. PLAY derives from the words “Pick-Look-Activate-Yield”, which represent commonly used steps in designing lessons, which are 

  1. Needs Analysis of Content, Context and Community
  2. Designing and Developing Materials and Lesson Plan
  3. Implementing the Plan
  4. Assessing and evaluating the learning and outcomes

The items in the cards are constructed using semantic triggers, coupled with Lego visuals. The idea behind the triggers listed as one word per card was to initiate the thinking process, so players can immediately reflect and utilise what they already know, in order to begin their Gamified lesson planning.

PLAY Cards IP Application Document.

PICK CARD

Shuffle
LOOK CARD

Shuffle
ACTIVATE CARD

Shuffle
YIELD CARD

Shuffle

PLAY Canvas

Learning Mechanics & Game Mechanics