The sessions were focused on promoting technical expertise, knowledge, values, and attitudes as necessary to adapt goods, services, and procedures in order to create and support sustainable social, economic, and environmental outcomes in business, industry, and the community. They also covered environmental issues, climate change, and the idea of green skills. The activities included in the interactive, immersive, and engaging educational materials are mainly focused on climate change and climate adaptation, which boosts community resilience.
Target groups
General public, youths, educators, young children and parents. Other group of stakeholders includes, NGOs, community leaders, politicians.
NGOs: Early Career Ocean Professionals (ECOPs), JF Production KK
Stakeholders & Partners: UNIMAS, Centre for Marine and Coastal Studies (CEMACS), University Sains Malaysia, SUTS, DBKU, Time to Rice, Learning Sciences students, Centre for Applied Learning and Multimedia
Communities: Telok Melano, Pasir Panjang, Pasir Pandak, Chairman of Majlis Pengurusan Komuniti Kampung (MPKK), Teluk Bahang, YB Datuk Dr Haji Abdul Rahman Junaidi (MP Pantai Damai)
Schools: SK Pasir Pandak, Tunku Putra Schools, SK Telok Melano, SK Ong Tiang Swee, SMK Sri Matang
Aims
To increase environmental consciousness and understanding, as well as the consequences of climate change. Using fun, cost-effective (frugal), and reflective tactics, the programme will involve participants in the co-creation and co-ownership of the climate change educational process while fostering empowerment and agentic practices.
Concept
Developing and strengthening relationships with relevant communities through knowledge sharing about environmental issues and the effects of climate change, with a focus on alternative solutions and using an experiential learning approach (hands-on, project-based) and gamification to carry out activities and workshops (escape rooms, role-play, short films).
Playful & Frugal
Playful: Using collaborative whiteboard technologies such as Miro and Mural to allow engagement throughout activities and gameplay. Exploratory learning in cooperative group games, escape rooms, and role plays, combining cheap objects with the goal of creating autonomy in learning, igniting curiosity while experimenting to generate agency, and collaborating to find and solve challenges together.
Frugal: Frugal education that is practical in design by leveraging available resources, the use or remix of visuals, music, and videos in the design of the games to build empathy, creativity, and resilience.
Lesson learnt and Strategy
Communities are pro-active and take responsibility for bringing their own and acquired skill sets back to the community, home, and natural environment.
Developing composting facilities to transform trash into organic fertilisers
Solar power networks with a focus on small-scale production that use renewable energy sources
Ecotourism – a desire to save one’s own neighbourhood
Teach STEM students the value of clean water by having them construct their own water filters.
Extended the boundaries of the indoor classroom outside and into the surrounding world, embracing flexible learning and continually looking to upskill