Welcome to Gamification Seminar 2021!
The theme for the seminar this year is Transdisciplinary Trends in Playful Learning, where we will deliberate on the trends and challenges in facilitating playful learning activities. In line with the playful learning approaches introduced in GS2020, GS2021 extends to the implementation of playful learning activities and how various stakeholders can collaborate and create playful yet impact learning experiences for learners at various levels of education.
This seminar addresses the facilitation of playful learning through a transdisciplinary lens. It includes sharing of experiences by teachers, industries, parents and researchers on how to adapt to the changes in teaching and learning for 21st century knowledge and skills. Concepts such as co-creation and frugal education, which are essential for nurturing creativity and resilience in solving problems will be the overarching topics at this seminar. Participants can also look forward to debunking some myths in creating playful learning activities.
This year’s seminar will also feature teachers to share their inspiring experience in facilitating playful learning activities amidst Covid-19 restrictions. In addition, there will be live panel sessions with parents and researchers, as well as sharing from our research partners in the UK. We will also bring to you updates at Gamification Centre in 2021 and let you know how you can be a part of the forthcoming activities.
Teachers, instructors, trainers, lecturers and parents will benefit from the contents of the seminar, and will find it relevant to their professional development as 21st century educators. The event is open to all, and will be conducted entirely online via Zoom.
Registration
Registration is free and you are required to fill in the form and participate in the seminar until the end for the issuance of certificate. Click the link below to register.
Programme
09:30 a.m. – Registration check-in
09:50 a.m. – Welcome remarks by the Chair of Gamification Seminar 2021
10:00 a.m. – Keynote Speech 1: Creating Change with Conservation Games
11:00 a.m. – Featured Talk 1: To Play, To Learn and To Love
11:15 a.m. – Featured Talk 2: Learning on Track with FrogPlay Mobile App
11:30 a.m. – Featured Talk 3: Playful Learning Through International Virtual Collaborative Events: An Exploration
11:45 p.m. – Featured Talk 4: Humanizing Classrooms through Games
12:00 p.m. – Featured Talk 5: Engaging the Disengaged: The Power of Gamification and Personalized Learning
12:15 p.m. – Panel Session 1: Social role of parents in PLAY
01:15 p.m. – Lunch break
01:55 p.m. – GC Highlights and Cha and Jane STEMBucket Launch
02:00 p.m. – CSCL Showcase
02:10 p.m. – Microsoft Minecraft Showcase
02:25 p.m. – Keynote 2: Playful Frugal Education
03:00 p.m. – Panel Session 2: Community-NGO, Industry-University Partnerships and Roles
04:00 p.m. – Keynote 3: Creative Problem Solving in Game Based Learning
05:00 p.m. – FCSIT Showcase
05:15 p.m. – Closing Remarks
Note: Keynote speeches, talks and panel sessions will be presented LIVE. Participants are encouraged to ask questions or provide feedback through the platform given.
Keynote Speakers
Creating Change with Conservation Games
- Cedric Tan is an Assistant Professor at the University of Nottingham Malaysia. He has particular interest in carnivore ecology and conservation as well as environmental education. His passion for effective evidence-based applied ecology and education drives me to pursue both disciplines in innovative ways, in turn contributing to raising awareness about conservation issues and nurturing our future leaders in conservation.
Playful Frugal Education
- Alex Masters is an Innovation Technologist, designer, and practice-based researcher of frugal education at Coventry University’s Disruptive Media Learning Lab. Alex’s interests focus on the intersection of innovation, education, and sustainability, with an emphasis on the benefits of frugal practice and the use of trailing-edge technologies to deliver creative, practical, and sustainable education.
Creative Problem Solving in Game Based Learning
- Margarida Romero is a full professor at Université Côte d'Azur (Laboratoire d'Innovation et Numérique pour l'Education, France). Her research is oriented towards the inclusive, humanistic and creative uses of technologies (co-design, game design and robotics) for the development of creativity, problem solving, collaboration and computational thinking.
Featured Speakers
Learning on Track with FrogPlay Mobile App
- As a Professional Development & Communities Specialist of FrogAsia Sdn. Bhd, Azima is responsible for conceptualising, designing and delivering professional development packages which are predominantly online for teachers and students to learn how to use and apply mobile apps in teaching & learning.
To Play, To Learn and To Love
- Azia Farzana binti Badduwie is an educator that advocates love through education, and education through love. With 4 years of teaching and learning experience, currently serves as a teacher at a small rural school, SK Sungai Sebatu, Subis. Trusts wholeheartedly that education is the utmost essential tool in making the world a better place. "Knowledge leads to awareness, awareness buds into understanding, understanding stems into empathy, empathy blossoms into compassion, and it is love that holds this universe together."
Engaging the Disengaged: The Power of Gamification and Personalized Learning
- Cikgu Rooban currently teaches mathematics and technology at SK Seri Saujana, Johor. He has a Master’s degree in educational technology and is a founder of Inspire Malaysia. He is also the 2021 Global Teacher Awardee, Google Innovator and Trainer, Microsoft Certified Educator, as well as an ambassador for Wakelet, Edpuzzle, Buncee and Green ThinkerZ.
Humanizing Classrooms through Games
- Tessie Anak Rijem is a passionate teacher who teaches English and Music in a rural school where English is a foreign language. She managed to break the barrier by executing 21st Century teaching and learning approaches in her physical and virtual classroom. She recently won the Global Teacher Awards 2021 by AKS Education for her contribution in community building through inspirational teaching.
Playful Learning Through International Virtual Collaborative Events: An Exploration
- Aishah is an award-winning English language teacher who is also an MOE Edufluencer and CEFR Master Trainer. She recently won the 'Ikon Guru Pendidikan Maya 2021' awarded by the Perak State Education Department. Other highlights in her career are; Top 30 in 21st Century Learning Campaign, 2nd runner up in INTAN Public Speaking National level competition and winning the Gold Award in MELTA International conference. Currently teaching in a secondary school, she is well known as the project director of the much-acclaimed musical play ‘Sing to the Dawn the Musical’.
Microsoft Minecraft: Play and Learn (Bermain dan Belajar)
- Cikgu Mohammad Aliff Othman currently teaches Geography at MRSM Tun Mohammad Fuad Stephens, Sandakan Sabah. He is active in areas related to educational technology especially Microsoft technologies and Minecraft. He is also the Microsoft Innovative Educator Fellow and the Global Minecraft Mentor in Malaysia.
Panel Sessions
Panel Session 1: Social role of parents in PLAY
Dr. Etain VongESpeechCare |
Johleen KohKnowledge New Old Twists, KL |
Ang Tse ChwanIllustrato Studio |
Panel Session 2: Community-NGO, Industry-University Partnerships and Roles
Dr. Chee Su YinUniversiti Sains Malaysia |
Dr. Teh Su ThyeGlobal Peace Foundation |
Nigel SimChumbaka (Kuching) |