Save the date for the very first session in a series of workshops that introduces gamification and play in the teaching and learning of STEM subjects, Culture and Heritage. Come and join us to learn the best practices and listen to experiences from leading experts on Gamification from the United Kingdom. Check out the details below:
Register for the workshop (limited to 40 pax) here: REGISTER NOW
Remixing Play Workshop with the GameChangers Team (gamify.org.uk)
Date: 16th August 2017
Time: 2:00p.m. – 5:00p.m.
Venue: Unix Lab, LG floor, Faculty of Computer Science and Information Technology, Universiti Malaysia Sarawak.
Fee: Free Admission
Professor Dr Sylvester Arnab
Dr Luca Morini
Disruptive Media Learning Lab, Coventry University, UK
This workshop will consist of two parts – a talk and a hands-on session.
Talk: Remixing Play for a Gameful Learning Experience
This talk will touch on the potential of playful and gameful approaches for extending engagement to formal methods, as an important means for promoting anytime anywhere and lifelong learning and, subsequently, for reshaping learning to better match the needs of the 21st century knowledge economies and open societies. To support this extension, it is important for educational institutions to evaluate and possibly to re-design how formal spaces are being used in teaching and learning, and how digital platforms can help facilitate delivery, application and assessment of learning in an informal context. The talk will also describe existing initiatives, such as the GameChangers programme (http://gamify.org.uk) and the EU funded Beaconing project (http://beaconing.eu/)
Hands-on workshop: Remixing Play into a Game-Plan
This 2-hour workshop will explore how playful inspirations can be exploited for informing the development of a game-plan. The approach can be adapted as a learning process and/or tool. Participants will develop playful solutions that will address serious challenges, themes and/or topics. This approach is based on a holistic model for developing solutions, where the process is driven by the needs rather than technology.