Your Hub for Game-Based Learning & Innovation

Build, learn and collaborate — at our Gamification Centre and MyCapsule Space, where creativity meets pedagogy.

What Is the Gamification Centre

The Gamification Centre is CreativeCulture’s core facility — a space where researchers, developers, educators, and community members come together to design, test and implement game-based learning and playful solutions for education and social innovation.

Our centre fosters interdisciplinary collaboration, combining game design, computational thinking, STEAM, and creative arts to build engaging, effective learning experiences. We believe in the power of play to build resilience, creativity, and critical thinking — inside and outside the classroom.

Services & Consultancy
We offer

Services & Consultancy

Game-based learning design and curriculum development for educators and schools.

Workshops and professional development for teachers, trainers, parents, and community facilitators.

Co-creation sessions and participatory design labs — via MyCapsule Space.

STEAM-based learning, creative entrepreneurship, and community-driven design thinking.

Consultancy for institutions seeking to adopt gamification, playful learning, or STEAM programs.

myCapsule Space
Facilities

myCapsule Space

MyCapsule Space — located at UNIMAS’s FCSIT Block A — is designed for 21st-century learning: flexible, co-creative, and conducive to collaboration across disciplines.

Whether you're a teacher exploring game-based learning, a researcher designing playful interventions, or a community organizer looking for collaborative space — the Centre welcomes educators, trainers, parents, friends and all curious minds.

The Gamification Centre welcomes teachers, educators, trainers, parents and friends interested in advancing gamification solutions for education and innovation. Our network of collaborators represents unique mix of experts from all over the world. We believe in the power of play and how it can be used to address serious local and global issues. The Centre aims to provide a physical and intellectual space for peer-to-peer networking by providing trainings and projects which focus on change and collaboration. We are open for consultancy opportunities in the area of gamification, game-based learning, playful learning and serious games.

Collaborations & Partners

Our network spans institutions, educators, schools, communities, and international research collaborators. Together we explore inclusive learning for rural communities, educational innovation, and sustainable community transformation.