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CreativeCulture
Home
  • Home
  • About
    • Gamification Centre
    • Meet Our Team
    • What We Do
    • Achievement
  • Projects
    • FAiR : Frugal Artist-in-Residence
    • Hapus Malaria
    • ACES
  • Events
    • Resonance: Echoes of Nature
    • Game Jam Laut
    • Gamification Seminar
      • Gamification Seminar 2024
      • Gamification Seminar 2023
        • GS2023 Resources
      • Gamification Seminar 2022
        • Gamification Seminar 2022 Programme Book
      • Gamification Seminar 2021
        • Sandbox
      • Gamification Seminar 2020
    • Hackathon: The Climate Change – Maker Challenge
    • GameChangers Talk Series
  • Blog
  • Resources
    • CC Studio
    • CC Playground
    • STEMBucket
  • PlayLab
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Blog

21st International Congress for Tropical Medicine and Malaria (ICTMM 2024)
By CC Admin
September 19, 2024

21st International Congress for Tropical Medicine and Malaria (ICTMM 2024)

On 19 September 2024, the Gamification Approaches in Improving Awareness on Tropical Diseases workshop was successfully conducted at the Gamification Centre, UNIMAS, as part of the 21st ICTMM 2024. The
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Connecting Community with Nature – Using Art to Create Environmental Awareness
By CC Admin
September 18, 2024

Connecting Community with Nature – Using Art to Create Environmental Awareness

Art has long been recognised as a powerful medium that can spur movements and inspire people into taking action. By using the expression of visual art and other creative forms,
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FAiR Project Kick-Off: STEAM Beach Festival a Resounding Success at Kampung Pasir Pandak
By CC Admin
September 16, 2024

FAiR Project Kick-Off: STEAM Beach Festival a Resounding Success at Kampung Pasir Pandak

On September 15, 2024, the first FAiR Project Kick-Off event, the STEAM Beach Festival, was held at Kampung Pasir Pandak with overwhelming success! This collaborative initiative was made possible through
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Cybersecurity awareness for senior citizen using gamification approach workshops
By CC Admin
September 9, 2024

Cybersecurity awareness for senior citizen using gamification approach workshops

Supported by funding from IEEE Region 10 Educational Activities and IEEE Sarawak Subsection, two significant workshops were held in remote villages—Kampung Praya on 20th July and Kampung Pasir Pandak on
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Recent Posts

  • Gamification Centre Brings STEAM Learning to Life at Tunku Putra HELP July 9, 2025
  • Inspiring Innovation for Sustainability: FAiR Project Spotlight on Bernama TV July 1, 2025
  • Turning Trash into Treasure: Plastic Sculpture Installation at Kampung Pasir Pandak June 4, 2025
  • Bringing Nature to Life: Mural Painting at Kampung Pasir Pandak May 16, 2025
  • 21st International Congress for Tropical Medicine and Malaria (ICTMM 2024) September 19, 2024

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