By CC Admin
Upskilling youths (17 – 40 years old) and students through Hackathons and Competitions
Many challenges and hackathons targeted at fundamental educational reform in an environment that integrates what students learn in the classroom to real-world situations. The programs expose students to real-world challenges,
By CC Admin
Empowering youths (aged 8-17 years) through STEM
The activities’ main goal was to motivate young people to take action by adopting a transdisciplinary approach to address real-world problems and produce creative, long-lasting solutions. Via the session platforms,
By Jane Eleen
DLP Workshop in Sri Aman
The teachers engage in a game of Malaria Snake and Ladder to gain insights into game and learning mechanics The teachers engage in a Hopscotch game to gain insights into
By Jane Eleen
DLP Workshop in Mukah
STEMBucket workshop session with Dr. Jaya Laxshmi The teachers presenting the theories behind their catapult design