On 19 September 2024, the Gamification Approaches in Improving Awareness on Tropical Diseases workshop was successfully conducted at the Gamification Centre, UNIMAS, as part of the 21st ICTMM 2024. The
Art has long been recognised as a powerful medium that can spur movements and inspire people into taking action. By using the expression of visual art and other creative forms,
On September 15, 2024, the first FAiR Project Kick-Off event, the STEAM Beach Festival, was held at Kampung Pasir Pandak with overwhelming success! This collaborative initiative was made possible through
On June 23, 2024, we had the pleasure of hosting a dynamic cultural exchange program with the Chinese University of Hong Kong at our Gamification Centre. This enriching event brought
We are excited to share the highlights of the Grab X UNIMAS Geostars 2024 event on 20 June 2024. This initiative was designed to equip students with essential mapping skills
We are delighted to announce the successful completion of our Online Safety Awareness Program at Tunku Putra-HELP School. The workshop, which saw the enthusiastic participation of 90 students from Year
On May 27, 2024, the first-year Cognitive Science students participated in an engaging Game Design Thinking workshop. The session prepared them to develop innovative Linguistics games, an integral part of
We are thrilled to share the exciting experience of CreativeCulture @ Gamification Centre UNIMAS participating in the prestigious Tunku Putra-HELP Gala Event 2024 on 23 of May 2024. Our team
We are excited to share the success of our STEM (Science, Technology, Engineering, Mathematics) Program held on 18 May 2024, a collaborative effort by IPG Batu Lintang, Creative Culture UNIMAS,
On May 5th, 2024, the Gamification Centre at UNIMAS was honored with an opportunity to showcase its activities at JOM MASUK U 2024 (Sarawak Zone 1), hosted at The Hills