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CreativeCulture
Home
  • Home
  • About
    • Meet Our Team
    • What We Do
    • Achievement
  • Projects
    • FAiR : Frugal Artist-in-Residence
    • Hapus Malaria
    • ACES
  • Events
    • Resonance: Echoes of Nature
    • Game Jam Laut
    • Gamification Seminar
      • Gamification Seminar 2024
      • Gamification Seminar 2023
        • GS2023 Resources
      • Gamification Seminar 2022
        • Gamification Seminar 2022 Programme Book
      • Gamification Seminar 2021
        • Sandbox
      • Gamification Seminar 2020
    • Hackathon: The Climate Change – Maker Challenge
    • GameChangers Talk Series
  • Blog
  • Resources
    • CC Studio
    • STEMBucket
  • Gamification Centre
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Blog

Environmental and Climate Change Awareness & Green skills

Blog, Event December 1, 2022
The sessions were focused on promoting technical expertise, knowledge, values, and attitudes as necessary to adapt goods, services, and procedures in order to create and support sustainable social, economic, and
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Gamification Workshop in SJK Chung Hua No.5

Blog, Event November 30, 2022
Introduction and welcoming speech by Dr. Jacey Students conducting a test launch of their catapult
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What About Kuching – Kembara Anak Rimba

Blog, Event October 22, 2022
Participants solving mysteries in the escape room to save the orangutan Participants solving mysteries in the escape room to save the orangutan
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Upskilling youths (17 – 40 years old) and students through Hackathons and Competitions

Blog, Event September 30, 2022
Many challenges and hackathons targeted at fundamental educational reform in an environment that integrates what students learn in the classroom to real-world situations. The programs expose students to real-world challenges,
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Empowering youths (aged 8-17 years) through STEM

Blog, Event September 30, 2022
The activities’ main goal was to motivate young people to take action by adopting a transdisciplinary approach to address real-world problems and produce creative, long-lasting solutions. Via the session platforms,
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DRONE WORKSHOP

DRONE WORKSHOP

Announcement, Blog, Event July 15, 2022
We are pleased to invite all educators in Sarawak to come and participate in the very first DRONE WORKSHOP using Exploria Toolkits at UNIMAS Gamification Centre. The workshop will walk
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Malaria Preventive Workshop in Kapit

Blog, Event May 27, 2022
The team (Dr Angela Siner – team leader, Dr Paul CS Divis, Dr Ayu Akida, Dr Rekaya Vincent Balang, Assoc Prof Dr Jacey Lynn Minoi – our Gamification Centre director,
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Gamification Workshop for 21st Century Educators – SK Ong Tiang Swee

Blog, Event May 14, 2022
Design Sprint with PLAY card Design sprint session
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Junior Innovate Train-The-Teachers Workshop

Blog, Event May 13, 2022
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Hackathon: The Climate Change – Maker Challenge

Uncategorized April 27, 2022
Hackathon workshop at Gamification Centre UNIMAS The students are conducting interviews with the villagers at Kampung Pasir Pandak to gather information on the climate change issues faced by the community
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Recent Posts

  • The Resonance Exhibition: An Overview December 11, 2025
  • When Art Becomes Memory, and Memory Inspires Change October 31, 2025
  • Gamification Centre Brings STEAM Learning to Life at Tunku Putra HELP July 9, 2025
  • Inspiring Innovation for Sustainability: FAiR Project Spotlight on Bernama TV July 1, 2025
  • Turning Trash into Treasure: Plastic Sculpture Installation at Kampung Pasir Pandak June 4, 2025

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